For the record I would like it to be known that approached me asking permission to post the article, which I gave them. People later asked why I would publish such a business centric article to. As I have said in many of my articles, that success is something that people define differently and I respect and applaud anyone that feels the need to express them self though making games. The original title is about helping people that want to sustain themselves on the income of being an Indie developer, the later implies that I am discussing how indie developers find “success”. Although this is a subtle change, the meaning to me is very different. Gamastura re-titled it in their news feeds as “The 8 keys to indie success”, that title ended up being used in the reposting of the article to other sites, and the original title was dropped completely. #Castleminer z pc avatar professional#The original title of the article was “How to make it as a Professional Game Developer”. #Castleminer z pc avatar full#The intent of the article was to give advice to people that aspire to quit their day job, whatever it is, and make their own games full time. The activity is your primary source of income. When I refer to being a “professional” I really only mean one thing. People interpreted this in a lot of ways, some thought I was implying that being a professional was somehow a badge of superiority or success, coloring the entire article this was not at all my intent. I talk a lot about being a “professional” in the article. I loved making every one of the 15 games I have made as DigitalDNA Games, and as I said in my previous articles my time as an indie has been by far the most rewarding work (emotionally) that I have done in my career.īefore I go any farther I want to clarify some things and set some facts straight. Although it may be possible for someone to make great games that people love that they absolutely hate, it definitely wasn’t the case for me. This apparently came off to some people as “make games you hate for cash”. This idea seemed to stab at the heart of what it meant to be Indie and highly offend some people. To me this represented a set of abstract commonsense business ideas that weren’t really worth talking about in the limited detail that I could in a small article like this.īy far the most controversial part of the article was the “Pick the right projects” section where I advised aspiring Indies to pick projects based on popular trends. Not because I thought it would be highly controversial but because I thought it was too boring. I had thought about writing that article for a while, but was reluctant to do so. I wanted to take some time and address a lot of the comments and questions that people have raised in one concise place for everyone to see. #Castleminer z pc avatar how to#How to Make it as a Professional Indie Game Developer
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